“Jet: The Remote Coast” imagines serious space colonization

in front of you It is a vast pink sky and an alien planet full of vitality. Isao, your first officer, asks you to turn off the aircraft’s engine. He wants to enjoy this moment: you see a whole new world for the first time.

Jeter: Far Shore You are being trained through this brief exchange. It requires you to take some time, not only to appreciate its beautiful scenery, but also because part of your mission to this alien planet is to observe and collect data about the native wildlife on Earth, just like a real astrobiologist. The spirit of the game cannot be completely summarized as “leave no trace” (after all, this is a story of space colonization), but it requires you to be careful at almost every turn.

Earth Origin

The idea of ​​this game has been brewing for a long time. JettThe history of designer Craig Adams and programmer Patrick McAllister can be traced back to 2007, but the spirit of environmental protection has been a part of their lives for many years. In the late 1990s, Adams took a university climate science course (“flaking”, as he described it on the Zoom phone) before transferring to art school. McAllister has been a keen boy scout since he was a child. He described a formative moment in canoeing at the border of Minnesota and Ontario. On the American side, littering should have been idyllic; on the Canadian side, a pristine wilderness.

exist Jeter: Far Shore, There is nothing but unspoiled nature-but only when you migrate to an alien planet. The introduction of the game, from the first-person perspective of the protagonist, Mei, will give you an idea of ​​what’s happening at home. The factory sprayed smoke into the atmosphere, and citizens stood there wearing gas masks. Emotions are depressive in every sense. Is this some kind of extinction event?

Once you enter the main body of the game, the tone will become lighter. From the screenshot, you may notice how small the plane you are flying is. The camera pulls back, making you a spot in the environment. You skim it gracefully, changing direction with the timely handbrake steering, while controlling the heat of the thruster. There is a plant called ghokebloom. If you hit your booster at the right time, it will not only eject to the sky, but also spray sparkling flowers on the ground.Adams explained that this creature was inspired by the network of fungi that existed under the forest, which was the discovery of a famous scientist Susan Simard In the 1990s. She discovered that the fungus transfers nutrients to the areas where it is most needed in order to maintain a healthy symbiosis with the trees above, which is a kind of sentient wisdom.

Decolonization space colonization

Jeter: Far ShoreThe attitude towards the environment is different from most video games.exist Unmanned skyFor example, once you land on one of its procedurally generated planets, you can start mining resources to upgrade your base or spaceship. Jeter: Far Shore This kind of abstract gameplay is not depicted, partly because the humans in the game have messed up their home planet and can no longer do it, and partly because this is not the kind of science fiction story Adams wanted to tell.” To some extent, the miracle of the universe is just the grain of the mill,” he said.

“If you end up with a design where you only promise to conquer and conflict forever, just kill and collect them repeatedly, it will distort a lot of things,” he continued. “It will distort tone and meaning, and even on a fairly atomic level, it will distort your character. We are interested in having characters that players may like to accompany, and they may want to support. We hope these characters feel like they are with you Experienced the events in the story together.”


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