Note: This question and answer has been edited for clarity and length.
WIRED: What was your initial promotion Bridge of soul?
Mike Greer: In many ways, the original pitch remains the same throughout the development process. We set out to make a story-centric action-adventure game, which is small in size but of AAA quality. We have introduced an easy-to-digest experience-you can complete it on the weekend, but with high-quality visual effects and very interesting gameplay.
When we make game mechanics, test animations, review character designs, and develop stories, each process affects each other, leading to exciting transformations. We never know where this journey will go! Initially, the Corruptor actually defeated Kena’s opponents during her journey, but we soon discovered that making them her teammates was the way to go.
Similarly, in the early days we focused on telling an adult story about a fairly young spiritual guide. Soon, we started to ask ourselves how her skill level affects the gameplay and story. Therefore, the combat design sparked a story discussion about how far she went in training, how much information she knew, and how much real-world experience she might have.
WIRED: How would you describe Kena’s personality and her place in her world?
MG: Kaina still has a lot to learn, but at the beginning of her journey, she begins-to determine her role as a spiritual guide, and to understand the sacred rituals required to help lost souls. In the early stages of development, Kena was more uncertain, naive and true novice, but the Kena you met Bridge of soul Be independent, self-reliant, and know what you are doing. At the same time, she also knows how to have fun with the children in the village and her little friends.
After meeting with the residents of the village, Kena discovered that their traditions were different from those taught to her by her father, but she soon understood that they have the same mission. Perhaps, Kena’s value in her youth is reflected in her own ability to accept and adapt to new ideas and different ways of achieving the same goal.
Wired: How did Kena and her journey Bridge of soul Against stereotypes and different from other descriptions of loss and forgiveness?
Josh Greer: We value presenting a variety of perspectives in storytelling, especially stories that explore less common experiences. Kena concentrates wholeheartedly on her duties and uses her knowledge and expertise to help those around her, which marks a key departure from some of the more common female stereotypes or metaphors in the game. Kaina is not a troubled girl, an unlikely heroine, or a fragile protagonist who needs help. On the contrary, the character encountered by our hero thinks that she is a very capable and effective spiritual guide.
However, Kena still faces many challenges. She did not play a more supportive or passive role, but instead wrestled with the environment, using her ingenuity to gain insight into the grief and loss of even her worst enemy-helping them to forgive, let go and move on.
Wired: What inspired the team to use this project to focus on the themes of balance and recovery and our own human desire to correct mistakes?
Jaeger: Like many artists, our team felt the drive to investigate our human experiences and reflect on these discoveries through our medium. In our personal lives, we now feel the pressure of constant exposure to the world’s stimuli, polarization, and conflict. Things feel unbalanced.
In the early stages of development, we all found solace in finding the restorative concept of natural balance. This inspired us to explore the theme of fixing and reconciling our mistakes through our new video game medium.We hope players have an interesting gaming experience Bridge of soul, But we also hope that these more contemplative questions will encourage self-reflection and may even reach a certain balance.